Captivate 5 was also equipped with a brand new user interface similar to that of other Adobe applications, not mentioning an impressive array of new and enhanced tools.
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As a result, Captivate 5 was the first version to be available on both Mac OS and Windows.
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For the release of Captivate 5, Adobe engineers rewrote the code of the entire application from the ground up. One of the most significant events in the Captivate history took place in July 2010, when Adobe released Captivate 5. A few months later, Adobe acquired Macromedia and, consequently, Macromedia Captivate became Adobe Captivate.Īs the years passed, Adobe released Captivate 2, Captivate 3, and Captivate 4, adding tools, objects, and features along the way. In 2004, another company called Macromedia acquired eHelp, changed the name of the product once again, and Macromedia Captivate was born. In 2002, a company named eHelp acquired FlashCam and turned it into an eLearning authoring tool called RoboDemo. In the beginning, it was a very simple screen-capture utility called FlashCam. Since its introduction in 2004, Captivate has always been the industry-leading solution for authoring eLearning content. In the last chapter, you will unleash the true power of Captivate by using the variables and the advanced actions to create a unique e-Learning experience.Ĭhapter 1. Getting Started with Captivate
These tools include the questions slides that make up a quiz, SCORM, AICC, and Tin Can compliance, localization of your e-Learning content and widgets among others. The second part of the book will focus on the advanced tools of Captivate.
In the third step, you will make your projects available to the outside world by publishing them in various formats including Adobe Flash and HTML 5 so that you content can be played back on every desktop and mobile device. These objects include animations, sophisticated interactions, videos, sound, and more. In the second step, you will enhance your slides and screenshots using the objects provided by Captivate. In the first step, you will use the powerful capture engine of Captivate to generate the slides and screenshots required for the project. The first part of the book will drive you through the three main steps of the Captivate production process. This book will guide you through the creation of four e-Learning projects including a demonstration, an interactive simulation, a YouTube-like screencast, and a SCORM compliant quiz. You will be able to publish your work in various formats virtually on any desktop and mobile device. This book demonstrates each and every feature of Adobe Captivate 7 giving you the expertise you need to create and deploy your own professional-quality e-Learning courses. It will help you get started with the tool quickly and efficiently. This book is a perfect introduction to Adobe Captivate 7. With Adobe Captivate 7, you can capture the on-screen action and also enhance your e-Learning projects by including animations, videos, Smart Shapes, buttons, and drag-and-drop interactions.
Use Characters, Smart Shapes and audio to create a Storytelling Scenario Draw and paint a 3D digital piano right inside Captivate 7 Draw and paint a 3D Mp3 player right inside Captivate 7 Build a highly interactive digital piano Edit a Captivate animation in Flash and use it in Captivate Edit a Captivate Certificate Widget in Flash and use it in Captivate Build varieties of charts using the Charts Widget Use Rollover Slidelets in an interactive Learning Object for American Sign Language Use text-to-speech in an interactive Learning Object for American Sign Language Use 508 Compliance in an interactive Learning Object for American Sign Language Use Variables and Advanced Actions to provide information each time an image is clicked Use Variables and Advanced Actions to disable navigation till all objects are clicked.Adobe Captivate 7 helps you rapidly author a wide range of interactive and HTML5-based e-Learning content with minimum programming. These exercises are ideal for creative developers who would like to use Captivate beyond its normal uses or to add some flair to traditional projects.
Learn the advanced features of Captivate 7 by working through exercises in creative and advanced projects with clear step-by-step guidelines.